180 cards
International back · placeholder
Game data Grass HP 120 Moves 2
- HP
- 120
- Type
- Grass
- Stage
- Stage 2 · from Gloom
- Retreat
- 2
Ability Energy Reaction
Once during your turn (before your attack), when you attach a Grass or Psychic Energy card from your hand to Vileplume (excluding effects of attacks or Poké-Powers), you may use this power. If you attach a Grass Energy card, the Defending Pokémon is now Asleep. If you attach a Psychic Energy card, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.
Psychic Colorless Colorless Disturbing Pollen 60
Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.
Known variants 2
This card in other languages
Other Vileplume cards 12
Same Pokémon (Pokédex no. 45), in any language.
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EN
Vileplume
Phantasmal Flames
-
EN
Vileplume
Paldean Fates
-
EN
Vileplume
151
-
EN
Vileplume
Lost Origin
-
EN
Vileplume GX
Cosmic Eclipse
-
EN
Vileplume GX
Cosmic Eclipse
-
EN
Vileplume GX
Cosmic Eclipse
-
EN
Vileplume
Unbroken Bonds
-
EN
Vileplume
Burning Shadows
-
EN
Vileplume
Ancient Origins
-
EN
Vileplume
Boundaries Crossed
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EN
Vileplume
Undaunted
- Illustrator
- Kagemaru Himeno
- Pokédex
- No. 45